Artwork no longer mirrored. Logos, stripes and painted outlines on the deck read the right way round from
above, and on the bottom from below (they used to show mirror-imaged on the deck).
New from template with unsaved changes. Choosing a template from the chooser now closes the chooser first, so
the "save your changes?" prompt stays open instead of vanishing.
Licence Agreement and Privacy Policy. Help ▸ Legal (also in About) shows the Licence Agreement, the
Privacy Policy, the notices of the open-source components inside ShaperLab Pro and the Beta Tester Agreement,
in your language with the English text a click away, offline. Activating now asks you to tick "I accept the
Licence Agreement and the Privacy Policy"; if you activated before, ShaperLab Pro asks once when it starts —
choose Later to keep working. The documents are drafts until a lawyer has reviewed them.
Copyright holder. ShaperLab Pro is © 2026 Sculpted Chronicles, Lda.
Internal names tidied (no visible change). A few internal names in the blank fit, the fin kernel, the 3D camera, STEP export and the templates were renamed to Pro's own; boards, settings and files are unaffected.
Shaper Advisor: funboard thickness stays in range. A mid-length no longer comes out at 3 1/8″, above the funboard's 3.1″ maximum.
Cut through: tail only, or tail + rail like the .s3dx format. A Cut through channel's row now chooses what it cuts:
Tail only (Pro's channels, as before) or Tail + rail (.s3dx style), which also carries the floor out through the
side rail by the tail corner, cleanly. Channels read from an .s3dx file come in as Tail + rail, so the board matches
the .s3dx format's closely; exporting to .s3dx is unchanged.
No crease where channels start. A Ramp or channel from an .s3dx file now meets the bottom smoothly at its forward end, and
the zebra and shading over every channel keep its walls crisp instead of smearing them into the floor.
No line on the rail by the tail corner with Cut through. A channel wider than the tail (the default Ramp
channels on a squash) used to carry its floor out through the side rail by the tail's corner, and where it came
inside the outline it left a thin slit along the rail. Cut through now cuts the tail end only: where the outline
runs along the board the channel runs out smoothly on the bottom before the rail, which stays exactly as the
board's own, and the shading over the cut tail follows the surface itself. Tail exit Blend is unchanged.
Shaper Advisor rules corrected by a shaper. The wide point of a performance shortboard and a step-up now
sits at or just behind centre; a step-up no longer loses volume for powerful waves and its thickness stays
within its own range; fish come out wider (20–21 1/2″). A fish is now created from Pro's 5'8" Fish and a
step-up from the 7'6" Gun, and both land on the recommended length, width and thickness.
No more crease across the deck after New board from measurements. Changing the thickness or the rocker
(New board from measurements, Shaper Advisor ▸ Create board, the tail-rocker field) kept bending the curve
slightly at its smooth points, which showed as a line across the deck in 3D. The curves now stay smooth.
Easier activation. Paste the serial number and product key however they arrived — with or without dashes
or spaces, over several lines, with a label like "Key:" in front, or the whole licence e-mail at once into either
box: each part lands in its own field. A key that arrived cut short says how many characters came through.
Windows: a one-click installer. Double-click and it installs for you (no administrator prompt, no questions),
puts ShaperLab Pro on the desktop and in the Start menu, and opens it. A newer installer run over it updates it,
keeping your settings and licence. A one-page Spanish guide for Windows users is included with the installer.
A smaller, tighter app. The app's code is now shipped compacted (minified), and the geometry kernel
without its internal names: about 25 % less code to load, the same speed.
Shaper Advisor. File ▸ Shaper Advisor… (or its tile on the start screen) opens a small window for
taking a customer's order: enter their weight, height, age, fitness, level, usual waves, what they want and
what their current board lacks, and see a recommended board — family, dims the way you write them
(6'0" × 18 3/4 × 2 5/16), volume, rocker, bottom, rails, tail and fins — with the reasons, and a badge on each
row saying whether it is solid consensus or only indicative. Create board opens it from your Shortboard,
Funboard or Longboard template, resized to the recommendation, its real volume within 3 % of the target, ready
to edit (one Undo goes back to the template). The board keeps the surfer sheet and the reasons in its comments,
and a local order log (no names, nothing sent anywhere) remembers each order, its final dims when saved and
your rating, exportable as JSON. These are rules of thumb — a starting point, not an exact answer.
Ramp channels are editable. After Smart Functions ▸ Channels, each pair of Ramp channels has its own
fields in Control Panel ▸ 3D layers — wall depth, ramp start depth, inner and outer edges at the tail, forward
and (Curved) mid-run, model Straight / Tilted / Curved, a rounded (.s3dx style) or crisp wall with its angle and
corner radius, floor curve, from tail / to, tail exit, entry and fade length — with a Linked set switch so a
change goes to every pair at once, and Mirrored pair to keep one channel on one rail. In Top the edited pair's
edges and ends drag, snapped to the unit; in the Section window its slices set depth, wall and floor. Applying
Smart Functions ▸ Channels with a pair selected updates that set instead of adding another.
Clean channel walls in the 3D view. The walls of Ramp channels, channels read from .s3dx files, drawn layer
slices and every other layer now lie on the mesh's own lines, so they show as one clean line along the board —
shaded or with the wire overlay — instead of a jagged saw-tooth. Crisp channels near the rail are cleaner too.
Boards from .s3dx files open closer to the .s3dx format. Between its sections a board read from an .s3dx file now follows
the .s3dx format's surface more closely: widths follow the outline, heights the rocker, and the bottom's concave
keeps its depth in millimetres. Against the .s3dx format's exported surfaces the bottom is now within about a tenth of
a millimetre on every sample (it was up to 0.2 mm, and 0.7 mm in places on long sections). The Shortboard
template exported to .s3dx and opened again in Pro now reads 34.99 L (.s3dx reference: 34.98 L; before 34.93 L);
re-saved in .s3dx with its channels, 34.59 L (.s3dx reference 34.62 L; before 34.53 L).
Channels as the .s3dx format makes them. Smart Functions ▸ Channels now makes, by default, ramp channels that
match the .s3dx format's Add Channels: 4 channels, Tilted, 0.4 × the board's length, 7.4 mm deep, cut through
the tail and fading out at the front — on the Shortboard template the volume lands within 0.01 L of
the .s3dx format's. The old rounded bands are the Model field's other choice.
channels from .s3dx files import closer. Channels read from an .s3dx file now stay deep along their run as
the .s3dx format's do (up to 1.2 mm closer to the .s3dx format's surface), and an .s3dx swallow's tail layer is no longer
reported as unreadable.
A pointed or round tail is squared as the .s3dx format squares it before Fish / Swallow / Moon / Bat: on a shortboard template
the tail end is 65 mm wide (half), as in the .s3dx format, instead of 88 mm.
Cut through now really cuts through the tail. From the tail end to where the channel last touches the
outline it keeps its full depth and opens through the end, the corners of a squash or round tail and the
rail there — keeping at least 35 % of the foam (or 3 mm) under the deck, never cutting into it. Further
forward it runs out at the rail exactly as Blend does.
Crisp channels cut cleanly through a curved tail. On round, pin and squash tails the surface now
follows the channel walls and the lines where they leave the board, without jagged edges.
Crisp channels on swallow, fish, moon and bat tails are clean. Their walls were a saw-tooth comb
along the board and faceted at the pods; the surface of a notched board now follows every crisp
channel's (and channel from an .s3dx file's) edges as on any other tail, right into the pods' ends.
Cut through cuts the tail, not the rails. A channel set to Cut through now keeps its depth right to
the tail edge wherever the tail faces backwards — a squash's end, a round tail's last curve, the pods'
ends — so its notch shows in the tail, while along the rails it runs out exactly as Blend does. A band
set to Cut through no longer fades out at its tail end.
One control per channel end. A bottom band now has just Tail exit (its tail end) and Entry
(its forward end); "Run out through the tail" is gone and Fade in/out only shows on older bands
that still use it. Documents open unchanged.
Crisp channels no longer break the tail. Where crisp channels reach the tail end or run out through
the rail at the tail corner the surface was jagged — steps and dark gaps along the tail edge and a saw-tooth
along the rail. The tail's end face is now filled properly around the channels' notches, and the surface
follows the channels cleanly to the end.
Tail exit: Blend or Cut through. Each bottom channel can now either blend out smoothly into the tail
(as before) or cut through it like a knife cut, keeping its depth to the tail end so its notch shows in
the tail's end (Control Panel ▸ 3D layers, Smart Functions ▸ Channels). New crisp channels and the .s3dx format
channels that start at the tail cut through; existing channels keep blending.
Entry: Wall or Fade. A channel's forward end is either a crisp sloped wall (.s3dx style) or a smooth
fade over a length you choose (80 mm by default). New channels fade in; existing ones keep their ends.
Channels only cut. A bottom channel (soft, crisp, pocket or a channel from an .s3dx file) now only removes
foam everywhere: where it runs out through the tail, a fish tip, a wing or into the rail it fades
out smoothly instead of leaving a loose sheet, a crack or a fold along the rail, and on a thin tail
it is never deeper than half the board there, so it never cuts through the deck. Boards whose
channels reached the rail or a thin tail change a little there (at most about 50 cm³ of volume on
the boards tested); fin boxes sit on the cut bottom.
Try the new Tabs layout. Windows ▸ Tabs layout (new) (or Preferences ▸ Interface ▸ Layout)
puts the Control Panel in five tabs — Shape, Fins, Look, Analyze, Output — under the board's
numbers, and moves shading, analysis maps and the render look onto the Perspective window's own
bar (shade icons, a one-click analysis button and Display ▾). The palette loses its duplicate
tools. Untick it to go back: Classic stays exactly as it was and is still the default.
Search everything. Type in Smart Functions' list (S) — or the Tabs layout's search box — and it
finds Control Panel sections and every menu command and toggle too ("zebra", "buoy", "step").
3D layer slices. Like .s3dx boards, every 3D layer now has its own slices, and you can see and
edit them: in the Section window choose Layers (or a layer's Edit slices in Control Panel ▸
3D layers) and the window shows the layer's cross-section — a channel's exact trough — over the
board's section. Drag its points and handles as on any section, add or delete points, step through
the slices with ‹ › or [ ], move a slice along the board, add one (it starts from the layer's shape
there, so nothing jumps) or delete it. layers from .s3dx files keep their edited sections in .s3dx; a
channel, pocket or crisp channel keeps its plan, depth and fades and only its shape across becomes
drawn — Back to formula undoes that at any time.
Alias controls start off. A new install opens with the plain mouse camera (left rotate, right
pan, middle / wheel zoom) and no marking menus. Turn Alias controls on from the status line switch
or Preferences; if you had already chosen on or off, your choice is kept.
Smooth glass over the grain, and Foamie. PU and EPS now show their grain as colour only — the
coat over them is perfectly smooth, so a gloss board's reflections run clean. The bumpy look
moved to a new surface, Foamie (soft-top): an embossed deck skin, matte or satin, with a
smooth slick bottom.
Foam you can see. The render can now show the board's core: PU with its small, even grain
or EPS with its fused beads, either as the raw shaped blank or glassed under clear resin,
with a Gloss, Satin (sanded), Matte or no coat — or the flat colour as before. A
Realism slider sets how imperfect it looks. Control Panel ▸ Render, Shade ▸ Surface / Finish,
and Render image (for the picture only).
Smart Functions in its own floating window. Open and close it with S, the palette's smart
tool, Board ▸ Smart Functions…, Windows ▸ Smart Functions or the line at the top of the Control
Panel; close it with ✕ or Esc. Drag it anywhere over the windows and resize it from its corner —
it opens where you left it. Everything inside works as before.
Fin blades off, boxes on. One click on the fin button in the Perspective window bar (or the B
key, or ObjectDisplay ▸ Fin blades) hides the fin blades and keeps the fin boxes — in 3D, in the
Side window and in Top's blades in plan. Render image has its own Fin blades tick.
Fish, swallow, moon and bat tails start from a square tail. Whatever tail the board had —
squash, round, pin, or an earlier fish — choosing a concave tail first makes it Square and then
cuts the notch, as a shaper does it, so the tips are clean and never a squash/fish hybrid. A board
that already ends square (the .s3dx format's boards) is kept exactly as before.
Realistic fin boxes in 3D. The Perspective window and Render image draw each fin box and plug as
the real hardware looks from outside — the FCS II-type double capsule with its honeycomb and key
slots, round plugs, Futures-type and single boxes with their slot and screw — at real size, right
where the CNC pockets go, in your box colour. ObjectDisplay ▸ Fins in 3D: Blades + boxes, Boxes
only or Hidden.
Preset views. A row of buttons in the Perspective window bar (and Camera ▸ Views, Alt+1 … 8)
flies the camera to Deck, Bottom, Side, Rail ¾ deck, Rail ¾ bottom, Nose, Tail or Showcase.
Render image offers the same views.
Fin boxes at real size. FCS II plugs are now 110 × 37.5 mm (they were drawn and routed far
too narrow), FCS-type plugs Ø 28.6 mm, Futures-type boxes 149 × 32 mm, 10.5" single boxes 25 mm
wide — in the Top window, the CNC pockets, the 3D exports and an .s3dx files alike.
Set a concave tail's points with numbers. Control Panel ▸ Notch rails ▸ Tail points: notch
depth, tip half width, tip face and, on a fish, where its chamfer starts at the tip and reaches the
stringer, plus the selected chamfer point's position — in any unit, one undo step each, both sides
together. Right-click a tail point in Top for the same panel. In Top the notch's point now slides
along the stringer and the tips stay on the tail end; values that would break the tail are limited
and the status line says so.
Smart Functions. Every change you can make to a board is now in one place, at the top of the
Control Panel (also Board ▸ Smart Functions… and the palette's smart tool): pick a function from
the list — or type to find it — fill its one or two fields (they come with a sensible suggestion
from your board, like the .s3dx format's) and press Apply. Shape, tail, nose, bottom, deck, fins, plugs and
board actions are all there; each Apply is one undo, and functions with curves to shape (beak
nose, crisp channels, a fish's chamfer) switch Top into editing them. The old menus and panels
still work. New Help topic: Smart Functions.
Icons are back on the buttons. Diagnostic Shade, Render and the 3D Layers, Wings and plug
buttons show a small icon next to their name, and the palette has its own glyph for every tool
(wings, beak nose, notch rails, plugs, STEP / IGES, the channel tools …); in the dark theme the
palette glyphs are now clearly visible.
Fins on a channelled bottom sit exactly on the channels in the 3D view, and so do their boxes and plugs.
STEP and IGES follow the nose and tail exactly, as the 3D view and STL do: no more 5 mm knob
and flat cap on a pointed nose — it ends in one edge on the stringer (or a single point) where both
halves meet. Fine accuracy (0.02 mm) holds right to round noses.
STL / OBJ exports and the 3D view's mesh are closed and clean on every template and tail shape,
also with channels: a channelled bat tail no longer leaves a hairline crack where its notch walls
meet, and no zero-area slivers are written at the tips.
Fish, swallow, moon and bat tails are made exactly as the .s3dx format makes them (its Set Tail shape):
the notch goes into your outline before the tail end, each tip ends in a small squared face, and a
fish gets the .s3dx format's Fish tail layer — the tail rounded down into the notch and the stringer cut
diagonally ahead of its point. Board ▸ Notch rails now offers Knife cut and Chamfered, plus the
tail's Length; boards with the older rolled rails keep them. The tail sections of boards opened
from the .s3dx format no longer dip near a notched tail.
Fish, swallow and moon tails no longer lift foam above the deck. Like .s3dx boards, a profile layer
(the "Swallow rail", beak noses and other layers from an .s3dx files) only takes foam away: where
its section would stand above the deck, the board stays as it is. On the default Shortboard fish
the chamfer is now small — new tail presets copied from the .s3dx format's are on the way.
Add wings. Board ▸ Wings ▸ Add wing… (or Control Panel ▸ Wings): set the position from the
tail (the .s3dx format's 300 mm is suggested), the depth and the style — Sharp (a crisp step), Rounded
(the .s3dx format's smooth S-step) or Flyer (sweeps into a crisp tip) — tick Second pair for double
wings, choose both rails or one, and press Add wings. In Top, drag a wing's pink diamond along
the rail to move it or in / out to change its depth; its two points are ordinary outline points.
Only the rail steps; the deck and bottom stay smooth. Remove gives the outline back. Wings travel
in .s3dx files and come back editable.
Fish, swallow and moon tails chamfer cleanly on every template: the tail's bevel now follows
the notch wall and rolls it down to the bottom (no lump at the point, no folded faces), shaped
after a hand-tuned fish. Dragging a chamfer edge in Top stops before the surface would fold. A
new bat tail gets Soft rails.
New fish, swallow, moon and bat tails get Chamfered: the .s3dx format's swallow rail made from
your notch (the diagonal stringer cut, the tail rounded down into the notch, squared tips). Both
edges of the chamfer are green curves in Top you can drag; the other notch-rail styles are still
in Board ▸ Notch rails.
The fish / swallow tail is chamfered the way a shaper does it: the stringer is cut diagonally
at the notch's point (both sides meet on it in a crisp crease, the wood stringer diving into
the V), and the tail is rounded down into the notch from a boundary you can see and edit in
Top (the green curve: drag its points and handles, and its end along the stringer to set how
far the stringer chamfer runs). The 3D view draws the boundary with the control curves.
Fish and swallow tails finish like a hand-shaped one: the rolled notch walls now meet on the
stringer at the notch's point (the wood stringer runs straight down into the V), the rolls
blend into the deck without a seam (check it with Zebra), and each tail tip ends in a short
squared face instead of a knife point (Control Panel ▸ Notch rails ▸ Tip width; 0 keeps the
point).
Noses and tails end cleanly. The hull now follows the outline, deck and bottom right to the tip:
a pointed nose ends in a crisp vertical edge (as in the .s3dx format) instead of a small knob, a thin nose
stays thin instead of being held 5 mm thick over its last few centimetres, and a round nose or
round-pin tail no longer has a pinched notch at its tip. The last millimetres are drawn with extra
fine steps and the tips shade without dark seams or patches, in the 3D view and in STL / OBJ
files. Length, width, thickness and rockers are unchanged; volume moves by a few cubic
centimetres at most, only at the tips. STEP and IGES keep their 5 mm end caps for now.
Swallow, fish, moon and bat tails get real rails on their notch walls: the deck rolls down and
the bottom rolls up into an edge, so each tip is a small rail, like a hand-shaped swallow (and
like the .s3dx format's "Swallow rail"), instead of a knife cut. Board ▸ Notch rails (and Control Panel ▸
Notch rails): Knife cut, Soft, Medium (the default for a new notch) or Hard, plus your own deck
and bottom roll widths and edge height. The rails are part of the shape: 3D view, volume, STL /
OBJ, G-code and physics use them. The notch is now cut out of the board's own shape, so the
walls are as tall as the board there and the stepped highlight on the deck near the tips is
gone. Boards saved before open exactly as they were until you choose a style or apply a tail
again. An .s3dx fish with a "Swallow rail" layer opens with matching rails; .s3dx and .brd
files get a knife-cut notch (you are told before saving).
Beak nose, remade. 3D layers ▸ Beak nose now shapes the nose like the .s3dx format's beak: a rounded
bevel from a line on the deck down to the rail, over the last quarter of the board, whose lines
cross the stringer before the tip so the two sides meet in a ridge — instead of a flat dent in the
deck. Set its length from the nose, bevel width, how far it runs past the stringer and its
roundness, or drag its start, tip and tip handle in Top. Boards saved with the old beak keep it.
Add it from Board ▸ Add beak nose or 3D Layers ▸ Beak nose: one Length, then drag the pink points
in Top (Help ▸ 3D layers has the three steps). Its start now fades into the rail with no seam
(a curvature-continuous blend, "Blend at the start"), and its inner edge leaves the deck softly.
Channels run out through the tail by default ("Run out through the tail"), Channel by hand
included; in Top each channel shows as its box with its inner / outer distances and width, and
its corners drag.
Channels, pockets and deck-rail channels you add now fade in and out without a curvature step
where they meet the hull; layers already in your boards keep their shape.
the .s3dx format swallow and fish tails open with the .s3dx format's clean cut walls, and its "Swallow rail" as the
same rounded rail the .s3dx format draws.
Every 3D layer now shows its edges in Top (channels, pockets, deck-rail channels, the beak and
the .s3dx format's layers); click one to edit it. Layers ▸ Channels shows or hides them.
Boards from .s3dx files open with their 3D layers exactly as the .s3dx format draws them — beak noses, channels
with their real (uneven) section, rails rounded into a swallow notch — instead of being dropped or
approximated, and Pro writes them back for the .s3dx format. the .s3dx format's "New Simili Twin" now opens at
38.64 L (.s3dx reference 38.58 L) instead of 38.93 L.
Fin boxes show their real shape in Top: each fin's FCS II box, plugs, Futures or US box slot,
custom box or glass-on base is drawn at its true size and angle (toe included), exactly where
the G-code and the 3D export cut it. Dashed alignment lines run from the side fins toward the
nose along their toe and meet on the stringer (ObjectDisplay ▸ Fin alignment lines, key V).
ObjectDisplay ▸ Fin blades in plan adds the blades seen from above (off by default). Side shows
each box's routed depth on the bottom line. Click inside a box to pick its fin.
The Section window names the key points of the section with their values: bottom and deck
centre (thickness at the stringer), tuck (height and inset from the outline) and apex (rail
height); on an .s3dx board also the guide curve that holds each point. They hide with the
curve labels (L).
The fin designer, fin statistics, fin-only exports, fin-set files and the Alias CV curves were
rewritten from Pro's own specifications; fins, numbers and exports are the same as before.
Fin sets in boards and .slpfins files are now saved with Pro's own field names; older files
open with identical fins. The fin DXF now draws the dashed marks with a dashed line type.
Curves name themselves: each curve in Top, Side and Section has a small label in its own colour
near one end — Outline, Deck, Bottom, the section's Deck and Bottom halves, Apex and Tuck when
the rail lines are on. Labels never sit on a curve, a point, a station marker or the measurement
box, and they step aside when you zoom far out. ObjectDisplay ▸ Curve labels or the L key.
One-key display switches (not while typing): P control points, A tangent handles on every curve
or only the one you edit, C curvature comb, Q curve check, L curve labels, G grid. A short note
says what changed; ObjectDisplay lists them with their keys, and so does Help ▸ Keyboard shortcuts.
In Top and Side the corner measurements now sit below the station markers instead of over them.
the .s3dx format opens ShaperLab Pro's .s3dx files. Until now it refused them ("Bottom missing -Deck
missing -"). Every board now carries the guide curves the .s3dx format requires, its cross-sections are
written the way the .s3dx format stores them (five points, the rail apex at the widest point), and the
three example boards, a wings and a swallow board open in the .s3dx format (tested with 9.1.3.4) with the same length,
width, thickness and rockers as in Pro (volume within 0.4 %). A swallow, fish, moon or bat tail
is written the way the .s3dx format's Set Tail shape does it (a tail 3D layer), and the .s3dx format's swallow
and fish tails open in Pro with their notch.
An .s3dx board opened in Pro and exported again goes back as it came: everything in the file
that Pro does not edit — guide curves, measuring sections, camera, pinlines, the .s3dx format's
figures, display settings — is kept, even after saving it as a .shaperlab and reopening. Once
you change the shape (or the fins, layers or look), Pro writes its own version of that part.
The board's main measurements are always in view: the top of the Control Panel shows length,
width and thickness (with where the widest and thickest points are, from the tail), volume in
litres, and width, thickness and rocker at the tips and 12″ from each end — in your units,
ft·in with fractions included, updating as you drag. A button switches the 12″ stations between
straight and along the stringer. Click a figure to jump to the field that edits it (Resize, Tip
dimensions or the Stations table), ready to type. Fold it to one line if you need the room.
Cleaner, more precise 2D windows: guide lines are crisp hairlines on the screen's own pixels, the
grid and station lines are lighter, control points are small squares (hollow when smooth, amber
when a corner) with small round handles, and the handles of curves you are not editing are faint.
The corner measurements appear while the pointer is in a window (or it has the selected point).
Points are still picked from a few pixels away. Preferences ▸ 2D drawing (Fine / Classic),
Tangent handles and Window measurements bring back the previous look piece by piece.
Setting the nose or tail width 12″ from the tip no longer changes the board's maximum width.
On outlines with few control points (like the three example boards) it used to move the wide
point: New board from measurements asked for 19 1/2" came out 18 1/4". The width at 12″ now
lands exactly, the maximum width and the tips stay put and no control points are added; a 12″
width the outline cannot take at that width gets a note instead of a different board.
Feet and inches the way shapers write them: with Units on ft·in, every length field and readout
shows 6'0", 6'2 1/2", 19 7/8", 2 5/16" (feet from 3 ft up) instead of decimal inches. Type it the
same way — 6'2", 6-2, 6 2, 74", 74,5, 19 7/8, 19-7/8, 7/8 — and ↑ ↓ step a field by one
fraction. Preferences ▸ Inch fractions picks 1/8, 1/16 (default), 1/32, 1/64 or decimal. A value
between fractions shows "≈" with the exact figure in its tooltip, and the board keeps the exact
value until you type a new one. Text that does not read as a length turns the field red and
changes nothing.
The templates are now the three example boards designed by Fajã Surf Labs — Shortboard 6'4 13/16",
Funboard 7'4" and Longboard 9'0" — replacing the placeholders.
Saving works like other desktop apps: Save (⌘S / Ctrl+S) writes the board back into its own
.shaperlab file without asking; Save As… (⇧⌘S / Shift+Ctrl+S) saves it under a new name and
carries on there; Save a Copy… (⌥⇧⌘S / Ctrl+Alt+Shift+S) writes a copy and stays on the
original. A board opened from an .s3dx .s3dx or .brd file is saved as a new .shaperlab
next to it — the an .s3dx file is never overwritten. The title bar shows the file and whether
there are unsaved changes, and New, Open, a template, a recent board, a scan rebuild, closing
the window and quitting ask "Save changes to …?" first (Save / Don't Save / Cancel). Saves are
written safely: a crash during a save never leaves half a file. On a Mac the three commands are
also in the menu bar's File menu.
Wings no longer put a ridge across the deck: a step in the outline (the Wings tail, or one you
draw) now changes only the rail. The deck and the bottom stay smooth across it and the volume
stays where it was; the 3D view, exports, CNC cut and physics all use the corrected shape.
Boards from .s3dx files with wings open the same way.
Problem reports, only with your consent: when something goes wrong, "Report" (or "Send report…"
on the error screen, or Help ▸ Report a problem…) shows exactly what would be sent — no file
paths, licence details, names or e-mail addresses — with a comment field and an optional
"Attach the current board". Preferences ▸ Problem reports: Ask each time / Always / Never.
Reports can also be saved to a file to e-mail.
A getting-started tour on first launch: eight short steps from a template to the G-code preview,
each moving on when you have done it. Skip it any time; Help ▸ Getting started brings it back.
The start screen shows the templates with a picture of each, "Open an .s3dx or .brd file…" and
your recent boards.
Templates are now example board files bundled with the app (placeholders until the final example
boards ship).
Fin colours for the 3D view and Render image: Control Panel ▸ Artwork (3D) ▸ Fins sets the fins'
colour (any colour or a swatch), finish (Glass, Solid gloss, Carbon, Wood, Matte), the fin box
colour, and an own colour / finish per fin (say a red glass thruster with a carbon centre fin).
Saved with the board and undoable; boards without it look as before. The fin box colour of a
an .s3dx file is read and written back.
Control curves in the Perspective view: the new button at the left of the Perspective window bar (or Show ▸ Control
curves, ObjectDisplay ▸ Control curves, Alt+K) hides or shows the CVs, handles and hulls drawn
over the board in 3D, without touching the layers or the 2D windows. Hidden, they can't be
picked or dragged in 3D. Remembered between sessions.
The interpolation model for boards from an .s3dx files is now called Guide-curve loft
(Board ▸ Interpolation, Specs, status line); it works exactly as before and saved boards are
unchanged. The themes are called Dark and Light grey. Help ▸ About has a Trademarks section:
ShaperLab Pro is independent and not affiliated with the owners of the .s3dx format, Alias or the other
products it works with.
Internal: the Help window and the CNC dialogs' decimal fields were rebuilt on Pro's own
building blocks. Nothing changes on screen.
Removed: the Surface modelling start tile, and the SurfCAD .srf / encrypted .brd stubs.